
Xbox Series S GPU and Playstation 4 Slim GPU - video card comparison
Xbox Series S GPU
Playstation 4 Slim GPU
Architecture
RDNA 2.0 (2020−2022)
GCN 2.0 (2013−2017)
GPU code name
Lockhart
Liverpool 16nm
Market segment
Desktop
Desktop
Release date
November 2020
September 2016
Interface
IGP
IGP
Supplementary power connectors
-
None
Core clock speed
1565 MHz
800 MHz
Manufacturing process technology
7 nm
16 nm
Number of transistors
8,000 million
-
Pipelines / CUDA cores
1280
1152
Power consumption (TDP)
100 Watt
75 Watt
Texture fill rate
125.2
57.60
Memory type
GDDR6
GDDR5
Maximum RAM amount
8 GB
8 GB
Memory bus width
128 Bit
256 Bit
Memory clock speed
14 GB/s
5.5 GB/s
Memory bandwidth
224.0 GB/s
176.0 GB/s
Display Connectors
1x HDMI 2.1
No outputs
HDMI
+
-
DirectX
12 Ultimate (12_2)
11.1*
OpenCL
1.2
1.2
OpenGL
4.6
4.6
Shader Model
6.7
5.1
Vulkan
1.2
1.1