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Xbox Series S GPU and Playstation 4 Slim GPU - video card comparison


Xbox Series S GPU

Playstation 4 Slim GPU


Architecture
RDNA 2.0 (2020−2022)
GCN 2.0 (2013−2017)

GPU code name
Lockhart
Liverpool 16nm

Market segment
Desktop
Desktop

Release date
November 2020
September 2016

Interface
IGP
IGP

Supplementary power connectors
-
None

Core clock speed
1565 MHz
800 MHz

Manufacturing process technology
7 nm
16 nm

Number of transistors
8,000 million
-

Pipelines / CUDA cores
1280
1152

Power consumption (TDP)
100 Watt
75 Watt

Texture fill rate
125.2
57.60

Memory type
GDDR6
GDDR5

Maximum RAM amount
8 GB
8 GB

Memory bus width
128 Bit
256 Bit

Memory clock speed
14 GB/s
5.5 GB/s

Memory bandwidth
224.0 GB/s
176.0 GB/s

Display Connectors
1x HDMI 2.1
No outputs

HDMI
+
-

DirectX
12 Ultimate (12_2)
11.1*

OpenCL
1.2
1.2

OpenGL
4.6
4.6

Shader Model
6.7
5.1

Vulkan
1.2
1.1