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Wii U GPU and Xbox Series S GPU - video card comparison


Wii U GPU

Xbox Series S GPU


Architecture
TeraScale 2 (2009−2015)
RDNA 2.0 (2020−2022)

GPU code name
Latte
Lockhart

Market segment
Desktop
Desktop

Release date
November 2012
November 2020

Interface
IGP
IGP

Core clock speed
550 MHz
1565 MHz

Floating-point performance
352.0 gflops
-

Manufacturing process technology
40 nm
7 nm

Number of transistors
880 million
8,000 million

Pipelines / CUDA cores
160
1280

Power consumption (TDP)
33 Watt
100 Watt

Texture fill rate
8.800
125.2

Memory type
DDR3
GDDR6

Maximum RAM amount
2 GB
8 GB

Memory bus width
64 Bit
128 Bit

Memory clock speed
1600 MHz
14 GB/s

Memory bandwidth
12.8 GB/s
224.0 GB/s

Display Connectors
No outputs
1x HDMI 2.1

HDMI
-
+

DirectX
N/A
12 Ultimate (12_2)

OpenCL
N/A
1.2

OpenGL
N/A
4.6

Shader Model
5.0
6.7

Vulkan
N/A
1.2