
Wii U GPU and Xbox Series S GPU - video card comparison
Wii U GPU
Xbox Series S GPU
Architecture
TeraScale 2 (2009−2015)
RDNA 2.0 (2020−2022)
GPU code name
Latte
Lockhart
Market segment
Desktop
Desktop
Release date
November 2012
November 2020
Interface
IGP
IGP
Core clock speed
550 MHz
1565 MHz
Floating-point performance
352.0 gflops
-
Manufacturing process technology
40 nm
7 nm
Number of transistors
880 million
8,000 million
Pipelines / CUDA cores
160
1280
Power consumption (TDP)
33 Watt
100 Watt
Texture fill rate
8.800
125.2
Memory type
DDR3
GDDR6
Maximum RAM amount
2 GB
8 GB
Memory bus width
64 Bit
128 Bit
Memory clock speed
1600 MHz
14 GB/s
Memory bandwidth
12.8 GB/s
224.0 GB/s
Display Connectors
No outputs
1x HDMI 2.1
HDMI
-
+
DirectX
N/A
12 Ultimate (12_2)
OpenCL
N/A
1.2
OpenGL
N/A
4.6
Shader Model
5.0
6.7
Vulkan
N/A
1.2