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PlayStation 4 GPU and Xbox Series S GPU - video card comparison


PlayStation 4 GPU

Xbox Series S GPU


Architecture
GCN 2.0 (2013−2017)
RDNA 2.0 (2020−2022)

GPU code name
Liverpool
Lockhart

Market segment
Desktop
Desktop

Release date
November 2013
November 2020

Interface
IGP
IGP

Supplementary power connectors
None
-

Core clock speed
800 MHz
1565 MHz

Floating-point performance
1,843 gflops
-

Manufacturing process technology
28 nm
7 nm

Number of transistors
-
8,000 million

Pipelines / CUDA cores
1152
1280

Power consumption (TDP)
75 Watt
100 Watt

Texture fill rate
57.60
125.2

Memory type
GDDR5
GDDR6

Maximum RAM amount
8 GB
8 GB

Memory bus width
256 Bit
128 Bit

Memory clock speed
5500 MHz
14 GB/s

Memory bandwidth
176.0 GB/s
224.0 GB/s

Display Connectors
No outputs
1x HDMI 2.1

HDMI
-
+

DirectX
11.1*
12 Ultimate (12_2)

OpenCL
1.2
1.2

OpenGL
4.6
4.6

Shader Model
5.1
6.7

Vulkan
1.1
1.2