
PlayStation 4 GPU and Xbox Series S GPU - video card comparison
PlayStation 4 GPU
Xbox Series S GPU
Architecture
GCN 2.0 (2013−2017)
RDNA 2.0 (2020−2022)
GPU code name
Liverpool
Lockhart
Market segment
Desktop
Desktop
Release date
November 2013
November 2020
Interface
IGP
IGP
Supplementary power connectors
None
-
Core clock speed
800 MHz
1565 MHz
Floating-point performance
1,843 gflops
-
Manufacturing process technology
28 nm
7 nm
Number of transistors
-
8,000 million
Pipelines / CUDA cores
1152
1280
Power consumption (TDP)
75 Watt
100 Watt
Texture fill rate
57.60
125.2
Memory type
GDDR5
GDDR6
Maximum RAM amount
8 GB
8 GB
Memory bus width
256 Bit
128 Bit
Memory clock speed
5500 MHz
14 GB/s
Memory bandwidth
176.0 GB/s
224.0 GB/s
Display Connectors
No outputs
1x HDMI 2.1
HDMI
-
+
DirectX
11.1*
12 Ultimate (12_2)
OpenCL
1.2
1.2
OpenGL
4.6
4.6
Shader Model
5.1
6.7
Vulkan
1.1
1.2